Geoffrey Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He carries with him a set of greataxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is brown, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Kody Colton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, black, dusty cloak. He is an epitome of beauty. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He was born in the south, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying brother.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Opinionated, Gifted. Flaws: Insomniac, PTSD. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 57 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 500 gp. Red garnet (50 gp). Rhodochrosite (16 gp).
Gerard Stratford, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: Wants his loneliness to end; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Alex Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered tan stockings, and carries tridents. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly, Lazy. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Rolf Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Mason in town.
History: He was born in the west, but his parents moved at a very young age to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Mason
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Violet garnet (600 gp). Amber (70 gp). Alexandrite (600 gp).
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