Wymar Rutland, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a grey and white robe with the hood down. His brown hair is heavily combed to the left. He has a dull look in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Wymar and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Emotional, Antagonistic. Bonds: Slave. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Lance Marlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black painted combat armor at almost all times. He has styled his golden hair well, parting it to the left. His eyes are green.
Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and to end his boredom
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Immigrant. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Robert Alby, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a black costume with the symbols of his god on his torso. His auburn hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Justice, Entrepeneur. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Lapis lazuli (12 gp).
Geoffrey Carlisle, Male Human [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his flail always slung over his shoulder. He has a slight overbite and is overall scrawny. His white hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Flaws: Ugly, Shy, PTSD. Bonds: Family, Poor. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Heward Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Bounty Hunter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heward was born with his father's beautiful face. His childhood dream was to be a Mortician, but he was a colossal failure. He now owns his own business.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 5 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
