Bertram Sutton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is singed and shortened. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Passionate, Joker. Flaws: Ugly, Addict. Bonds: Religious, Adventurer. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His eyes are blue and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying brother.
Motivation: He is content; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Job. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. Zircon (60 gp). Carnelian (60 gp). Alexandrite (700 gp).
Anselm Stanford, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a brown handlebar mustache and slicked back brown hair. His eyes are amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Gifted, Logical. Flaws: Insane. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp. Rhodochrosite (4 gp). Fire opal (1200 gp). Alexandrite (400 gp). White pearl (100 gp). 1 Minor magic item.
Roland Camden, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length chestnut hair. His green eyes lackadaisically let the world flow into them.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roland is combative with any and all who dare try his patience in the slightest.
History: Roland was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Bonds: Job, Attractive, Enemies. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1000 gp. Black opal (1300 gp). Star rose quartz (30 gp). Citrine (30 gp).
Raymond Barclay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears red painted combat armor at almost all times. He wears a wide-brimmed hat to cover his moderate length golden hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the west. He is a ruthless business man, a trait he acquired from his father.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Dilettante, but he was a colossal failure. He has achieved small success as a Mason.
Motivation: He is content; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 34000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
