Gilbert Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his flail. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Greedy, Disease. Bonds: Attractive. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Celestial, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp. 3 Holy water.
Gerald Easton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is mildly Human supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Racist. Bonds: Poor, Religious, Nature. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Rolf Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Military, Slave, Nature. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 4 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Gunter Colton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man is wearing a long, black, dusty cloak. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.
History: Gunter was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Ernest Sydney, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. He wears a colorful flower in his brown hair. He has several tiny ruby earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 100 gp.
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