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Advanced [show]


Shane Watson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case and is in decent physical shape. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Blacksmith, Shane learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Logical. Bonds: Job, Nature, Family, Adventurer. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Shane Watson, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his scythe. His hair is blonde and very short. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Gifted, Persistence. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Dustin Birkenhead, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Snape, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with white colored cloaks and clothing. His long chestnut hair reaches down to his waist. He has gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Tailor, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against drow; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Snape, Male Human Rogue 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Average lock. 1 Simple lock. 1 Silk rope.


Social Check DCs


Theobald Reed, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man tends to wear a large grey jacket. His black hair is thinning but still full. He is baby faced.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Theobald Reed, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Old masterpiece painting (700 gp). Silver ewer (70 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Graeme, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 18 (+4)14 (+2)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 700 gp. Banded agate (9 gp). White pearl (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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