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Advanced [show]


Robert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. With bright brown hair and a scraggly beard. His eyes are likewise violet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Herbalist, his father struggled to pay the bills. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Bonds: Attractive, Adventurer, Poor, Military, Enemies. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Robert Wilberforce, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)6 (-2) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Sardonyx (80 gp). Carnelian (80 gp). Jasper (80 gp).


Social Check DCs


Rolf Spaulding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a violet and white robe with the hood down. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Detective, but he was a colossal failure. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Rolf Spaulding, Male Human Ranger 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)4 (-3) 10 (+0)18 (+4)
Skills Medicine +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Geoffrey will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Shepherd and found it very stressful. He became a Shepherd soon after.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Addict. Bonds: Military, Job. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Geoffrey Merton, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His green eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Trym Asheton, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his dagger always slung over his shoulder. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Painter, his mother struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Norman Staurheim, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. White pearl (150 gp).


Social Check DCs

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