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NPC Generator

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Advanced [show]


Dean Blankley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries clubs. He has dyed his greying red hair a little too much giving a sharp red color. He is baby faced.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Blankley, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Citrine (60 gp). Eye agate (6 gp). Blue sapphire (900 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Tim Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries axes. He sports a long blonde beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Tim Hayes, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in tan turtlenecks beneath a red coat with green slacks, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Slave Trader business at a young age. Henry was born on a far southern mountains where he grew up under the tutelage of his father, an expert Slave Trader. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He has money and likes to spend it; and further expansion of business

Flaws: Antagonistic, Shy. Bonds: Job, Immigrant, Rich. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Henry Blyth, Male Human Bard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 cp. Chrysoberyl (130 gp).


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. He has moderate length red hair. He has gleaming, smiling gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Professionalism, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

John Harrington, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Adelard Marston, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of hammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Adelard Marston, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)12 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp. Star rose quartz (60 gp). Chrysoberyl (80 gp). 1 Minor magic item.


Social Check DCs

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