Patrick Kimberly, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long red beard, and similarly colored long hair. He has brown eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Kyle Brady, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Bricklayer, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Fighting, Athletic. Bonds: Attractive, Military, Nature. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Jasper (50 gp). Moss agate (7 gp).
Diggory Harper, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with deerstalker hat. His hair is cut close to his head. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and his religion dominates his actions
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.
Don Nibley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Interpreter. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with painting.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Don has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Artistic. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 60 pp. Violet garnet (1100 gp). Star rose quartz (40 gp). Hematite (12 gp). 1 Minor magic item.
John Wilberforce, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and likes to wear ponchos typically of a light brown in addition to tight pants. He is bald on top and has large black tufts of hair around his ears. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with singing.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Nature, Adventurer. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!