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Advanced [show]


Geoffrey Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His hair, while still mostly brown, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Military. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Geoffrey Rylan, Male Human Warrior 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Draconic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Moonstone (40 gp). Brown-green garnet (130 gp).


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a bow. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Flaws: Ugly, Terse, Disease. Bonds: Rich, Has a crush, Family. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Trey Marleigh, Male Human Ranger 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Ernest Churchill, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown painted combat armor at almost all times. He has a small bristly mustache and wavy silver hair. This violet eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Joker. Flaws: Addict. Bonds: Military, Family. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Ernest Churchill, Male Human Bard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 10 (+0)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 18000 sp. Red-brown spinel (130 gp). Moss agate (10 gp).


Social Check DCs


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, brown cloak. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Slave, Religious, Family, Nature. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Reynard Staurheim, Male Human Fighter 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Dustin Branson, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his blonde hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Impulsive, Hedonist. Bonds: Rich, Religious, Mentor. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Dustin Branson, Male Human Barbarian 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)12 (+1) 17 (+3)15 (+2)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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