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Advanced [show]


Manfred Northcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world.

Ideals: Opinionated, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Manfred Northcott, Male Human Aristocrat 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 2000 gp.


Social Check DCs


Peter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large black tufts of hair around his ears. He has hazel eyes and a pastel hat with a violet feather.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the east; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Nature, Mentor. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Peter Eastaughffe, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Anthony Royal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Anthony will drive conversation. He also has developed a complete distrust of the Merchant profession.

History: Anthony was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Rich, Military. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Anthony Royal, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills Athletics -1, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Auran, Terran
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 12000 sp. Carnelian (20 gp).


Social Check DCs


Percival Chatham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His hair is brown and curly. His thin eyebrows rest above his beady green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Percival Chatham, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)5 (-3) 12 (+1)19 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Bradly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and prefers to wear blue clothing when he does not wear armor. His black hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Drogo studied abroad. After coming to the age of reason, Drogo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Optimist, Gifted, Logical. Flaws: Ugly, Shy, Insomniac. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Drogo Bradly, Male Human Warrior 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp. Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs

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