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NPC Generator

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Advanced [show]


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black painted combat armor at almost all times. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Bertram Marston, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Black star sapphire (900 gp).


Social Check DCs


Raymond Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy chestnut beard and wild chestnut hair. This gray eyed easterner is not easily forgotten.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: Born in the east to a Servant, Raymond learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and money/treasure

Flaws: Selfish. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Ashton, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Wharton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His eyes are brown and beady.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Patrick Wharton, Male Human Ranger 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Auran, Orc, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Simon Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey cloak and cross-gartered white stockings. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Mayor, who enjoyed hunting, Simon was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and to be a mayor again

Ideals: Artistic. Flaws: Secretive. Bonds: Nature, Job, In love. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Stratford, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anthony Melancon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Jeweler. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 5 years.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Athletic. Flaws: Insane, Racist. Bonds: Job, Nature. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Anthony Melancon, Male Human Barbarian 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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