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NPC Generator

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Advanced [show]


Aldous Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears tan cloth garments or leather armor. He wears a broad hat to hide his balding. His eyes are likewise gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Aldous Brixton, Male Human Ranger 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Malachite (15 gp). Deep green spinel (130 gp). 1 Minor magic item.


Social Check DCs


Norman Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Soapmaker. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Norman Lindsey, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Moonstone (40 gp).


Social Check DCs


Shane Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a long chestnut beard with little hanging trinkets. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Shane Royal, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gerard hails from a village terrorized by orcs. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Gerard began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is greedy; and money/treasure

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Gerard Fawcett, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by teas. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Guy began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many illithids want him driven away; and regain custody of his daughter

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family, Military. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Guy Colton, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Iolite (80 gp). Golden pearl (110 gp).


Social Check DCs

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