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Advanced [show]


Gunter Hadley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear black pants and tee shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gunter was born in the west. At a young age he loved to build and create. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Gunter Hadley, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Don Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has moderate length golden hair. His gray eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Detective. He struck the Detective job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Athletic, Professionalism. Bonds: Adventurer, Job, Religious. Occupation: Detective

Voice: American accent

Attributes [hide]

Don Thorpe, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Medicine +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Malachite (9 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Ernest Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His white hair and beard is wavy and long. His violet unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Ernest Cornish, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Simon Browning, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing violet shirts, loose pants, and blazers most of the time, he is not a threatening figure. His hair is short and red. His eyes are likewise brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Religious, Family. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Browning, Male Human Cleric 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. Banded agate (13 gp). Peridot (40 gp).


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of illithids once and for all.

History: Gerard was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new beggar responsibilities is difficult

Flaws: Ugly, PTSD. Bonds: Guardian, Enemies, Job. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Gerard Sydney, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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