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NPC Generator

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Advanced [show]


John Garfield, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a pastel collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His golden hair is matted, messy, and big. His fierce green eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against dire rats

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

John Garfield, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Bertram Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with grey socks and a vest with buckled shoes. He is physically well-built. His small hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Ugly, Impulsive, Mundane. Bonds: Religious. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Bertram Hallewell, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Shane Marleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail and is in decent physical shape. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Shane Marleigh, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)17 (+3) 11 (+0)18 (+4)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp.


Social Check DCs


William Gyula, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely red suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: William lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Family. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

William Gyula, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Hunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries ceremonial daggers. His red hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Fighting, Optimist, Philantrophist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Hunter Eastoft, Male Human Sorcerer 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Deception +7, Intimidation +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 200 gp. Tourmaline (90 gp). Violet garnet (800 gp). Jade (90 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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