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NPC Generator

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Advanced [show]


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Theobald Branson, Male Human Wizard 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 800 gp. Deep blue spinel (1300 gp). Sard (80 gp). Sardonyx (80 gp). Jasper (80 gp). Golden yellow topaz (1300 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His blonde hair is smooth and relatively long. He has several tiny topaz earrings on each ear.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He is greedy.

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Hunter Abram, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Shirley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he prefers to wear pastel clothing when he does not wear armor. He wears a colorful flower in his silver hair. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Bonds: Attractive, Religious, Family, Job. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Hugh Shirley, Male Human Rogue 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Cory Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white costume with the symbols of the four houses of cards on his torso. His auburn hair is lengthy and is close to two feet long. His eyes are a pleasant gray.

Personality: Calm and collected, he is a well trained Layabout. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying sister.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Cory Gentry, Male Human Commoner 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Athletics +5, History +6
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6

Possessions: 900 gp.


Social Check DCs


Thomas Chester, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has no hair. He has several tiny jet earrings on each ear.

Personality: Eccentric and domineering, Thomas will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Optimist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Thomas Chester, Male Human Warrior 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp. 1 Darkwood Shield.


Social Check DCs

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