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NPC Generator

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Advanced [show]


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports green clothing, slightly heavier than average wear. He has no hair. This brown eyed westerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, PTSD. Bonds: Religious, Adventurer, Job. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Anselm Gentry, Male Human Rogue 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)8 (-1) 17 (+3)12 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Guy Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. He has moderate length red hair. His gray eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Guy was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job

Flaws: Cynical. Bonds: Immigrant, Family, Job. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Guy Middleton, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: Rhodochrosite (5 gp). Freshwater pearl (5 gp). Chalcedony (60 gp).


Social Check DCs


Diggory Shelly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears light armors faded through time and improper care, and his gloved hand is found clutching a scythe. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against giants

Flaws: Shy. Bonds: Enemies, Military, Adventurer. Occupation: Scribe

Voice: German accent

Attributes [hide]

Diggory Shelly, Male Human Aristocrat 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Lincoln, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. This brown eyed northerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Opinionated. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Arnold Lincoln, Male Human Paladin 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Heward Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He tends to wear a red poncho over his likewise colored trousers and shirt. His hair is black and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Sculptor, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Heward Tindall, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Alexandrite (300 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs

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