Ralf Trollope, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His red hair is knotted and matted. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 8 years.
Motivation: To reunite with his absent father; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 100 gp.
Gunter Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his flail ready. His white hair is knotted and matted. His eyes are blue and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Heward Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.
History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He now owns his own business.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist. Bonds: Attractive, Military, Immigrant, Job. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Manfred Milton, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in an above average manner, he is not a threatening figure. His black hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Performer in town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and to end his boredom
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Alexandre Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light black in addition to tight pants. His brown hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the east. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Philantrophist, Opinionated. Flaws: Secretive. Bonds: Immigrant, Attractive, Debt. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 900 gp. Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!