Kassoon
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Advanced [show]


Percival Ramsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He prefers to wear tan pants and tee shirts. His head has been shaved. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Percival studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Percival Ramsey, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 500 sp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears white leather gloves, a white jacket, and tight pants. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gomory was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Hedonist, Insomniac. Bonds: Attractive, Job, Family. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Gomory Wentworth, Male Human Warrior 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)13 (+1) 13 (+1)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Alton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears red leather gloves, a red jacket, and tight pants. His long brown hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gilbert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Alton, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 6 (-2)15 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair, when down, is lengthy. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Alexandre hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of giants.

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Addict. Bonds: Enemies. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Alexandre Wordsworth, Male Human Paladin 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Job. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Everleigh, Male Human Monk 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 10000 cp.


Social Check DCs

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