Everard Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair, while still mostly blonde, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He struck the Map Maker job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and doesn't want to be a map maker and was forced into it by his family
Flaws: Selfish, Disease, Fearful. Bonds: Job, Family. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Bounty Hunter, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly, Depressed, Racist. Bonds: Adventurer, Poor. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. Red-brown spinel (120 gp). Chrysoberyl (120 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.
Simon Norton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. His brown hair is cut short. His eyes are likewise brown.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Simon was born with his father's beautiful face. After coming to the age of reason, Simon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (16 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.
Lewis Ashley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears green leather gloves, a green jacket, and tight pants. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Shepherd, Lewis learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: Wants his loneliness to end.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Job. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 17000 cp.
John Byron, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean black cloak covering his clean studded leather, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in the west to a Mercenary, John learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane. Bonds: In love, Enemies, Job. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
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