Jocelyn Reid, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars, he is not a threatening figure. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Locksmith in town.
History: Born to a Shoemaker, his father struggled to pay the bills. He worked as a nervous Locksmith and found it very stressful. He has never given up on his writing dream.
Motivation: To be a Shoemaker again; and he is unsatisfied with his job
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Masterwork manacles.
Adelard Adley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length white hair. His eyes are gray and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.
History: Adelard hails from a village terrorized by illithids. A gifted student he started as a Bounty Hunter, but he got bored and became a Healer. He struck the Healer job and began his own company from there.
Motivation: He wants revenge against illithids.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic, Gnome, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +7
Possessions: 300 gp. Deep blue spinel (800 gp). Blue sapphire (1500 gp). Star ruby (1500 gp).
Rolf Royal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a black suit, yellow shirt, and white tie. He has wavy auburn hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Dyer. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Locksmith, who enjoyed hunting, Rolf was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor; and expand his business
Flaws: Racist. Bonds: Attractive, Job, Rich, Nature. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Randal Ridley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky violet painted plate armor. He has a very tight haircut. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Randal was born the youngest of three triplets. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He has achieved small success as a Ruler.
Motivation: To be a Server again; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Job, In love, Family, Military. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Guy Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long red beard, and similarly colored long hair. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying brother.
Motivation: Money/treasure.
Ideals: Gifted. Bonds: Rich, Enemies, Military, Nature. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1100 gp. Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item.
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