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NPC Generator

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Advanced [show]


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. His hair is auburn, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Charles was born in the west. At a young age he loved to build and create. He worked as a nervous Assassin and found it very stressful. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Passionate, Persistence. Bonds: Attractive, Rich, Job, Religious. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Charles Darlington, Male Human Cleric 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)18 (+4) 12 (+1)11 (+0)
Skills Insight +4, Investigation +7
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Ignan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Just what you see.


Social Check DCs


John Huxley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is obsessed with his god.

History: John was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Stableman.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

John Huxley, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Aquamarine (400 gp).


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports white clothing, slightly heavier than average wear. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Gifted, Philantrophist, Impeccable. Flaws: Hedonist. Bonds: Rich. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Bertram Tenley, Male Human Wizard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)8 (-1) 10 (+0)8 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Anselm Sutherland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting green shirt and pants, and is pretty ugly. His black hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted martial powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Anselm Sutherland, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Alston, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He has hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Locksmith business at a young age. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Locksmith.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Miles Alston, Male Human Commoner 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Moonstone (80 gp). Red garnet (50 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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