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NPC Generator

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Advanced [show]


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a black shirt with thin brown vertical stripes and black pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Stableman

Voice: American accent

Attributes [hide]

Hunter Chatham, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)9 (-1) 17 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Frederick Gresham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He keeps his silver hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Job, Immigrant, Adventurer. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Frederick Gresham, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Miles Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Jeweler, who enjoyed hunting, Miles was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Shy, Secretive. Bonds: Attractive, Family, Nature. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Miles Badger, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a faded coat and loose pants complete with broad hat. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Philantrophist, Optimist. Bonds: Job, Rich, Attractive. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Dean Denholm, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +0, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Bertram Branson, Male Human Rogue 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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