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Advanced [show]


Gunter Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is auburn and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Gunter Cotton, Male Human Wizard 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1300 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Wymar studied abroad. He worked as a nervous Fletcher and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and to be a architect again

Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Wymar Warwick, Male Human Bard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. Sardonyx (40 gp).


Social Check DCs


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and golden with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He became a Tanner soon after.

Motivation: He would like to get married and retire; and he has a crush on the local jeweler

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Has a crush, Job. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Dalton, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3200 sp. Moonstone (40 gp). Amber (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Heward Ryley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He wears his brown hair up in a very large beehive style do. His amber eyes peer out from beneath his top blue hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school to support his sick mother, and resented it. He was granted psionic powers by his dying brother.

Motivation: Doesn't want to be a Beggar and was forced into it by his family.

Ideals: Disciplined, Gifted, Logical. Bonds: Attractive, Poor, Family. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Heward Ryley, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Athletics +2, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Manfred Richie, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt with thin red vertical stripes and grey pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and to pay off his debts

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Family, Debt. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Manfred Richie, Male Human Warrior 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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