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NPC Generator

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Advanced [show]


Alexandre Cotton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He keeps his silver hair in a flapper bob. His gray eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He doesn't get along with people that don't share his tastes; and he would like to get married and retire

Ideals: Joker, Impeccable. Bonds: Rich, Attractive, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Alexandre Cotton, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Cloth of gold vestments (140 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Black velvet mask with numerous citrines (140 gp). 1 Thunderstones. 1 Thunderstones. 6 Acid flasks.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with yellow highlights, and long black pants that bunch up around his shoes. His white hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: Geoffrey was born in the east. At a young age he loved to build and create. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist, Gifted, Persistence. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Geoffrey Anderton, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Red-brown spinel (100 gp). Bloodstone (50 gp). Rose (50 gp). Citrine (50 gp).


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is knotted and matted. He has brown eyes and a blue hat with a brown feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He then took over the family business and is one of the better Navigator for hire.

Motivation: Human compassion.

Flaws: Racist, Disease. Bonds: Job, Mentor. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

John Heiser, Male Human Barbarian 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 50 pp.


Social Check DCs


Adelard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His silver hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Adelard was raised in a hard working conservative environment. He worked as a nervous Cartwright and found it very stressful. He has drifted from career to career and currently works as a Cartwright.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Wentworth, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp. Red garnet (100 gp).


Social Check DCs


Balimaar Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Born in the south to a Gardener, Balimaar learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Gardener.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Antagonistic, Hedonist, PTSD. Bonds: Job. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Balimaar Stanford, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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