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Advanced [show]


Aldous Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Family, Poor. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Aldous Prescott, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Terran, Draconic, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 60000 cp.


Social Check DCs


Ernest Conway, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To protect his home; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic, Mundane. Bonds: Enemies, Rich, Guardian. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Ernest Conway, Male Human Bard 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 12 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 12000 sp.


Social Check DCs


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large auburn tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Rich. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Lindsey, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Professionalism, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

John Rodney, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Amber (110 gp). Black pearl (300 gp).


Social Check DCs


Gerard Southey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his white hair. His blue eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: Gerard was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Bonds: Rich, Attractive, Family. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Southey, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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