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Advanced [show]


Theodoric Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His golden hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Theodoric Kirby, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 24000 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is cut short. His eyes are likewise gray. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Tanner mother left him crippled. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Military. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Hunter Halsey, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Don Merton, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor, and carries scythes. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Merton, Male Human Fighter 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 32 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)14 (+2) 15 (+2)4 (-3)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a sai. He keeps his long blonde hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: The child of a Sage, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up sai and armor he uses now. He has since lost track of the people in his past.

Motivation: Many drow want him driven away; and an old rival family wants him found

Ideals: Fighting, Professionalism. Flaws: Racist. Bonds: Nature, Family, Enemies. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Beckwith, Male Human Adept 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)17 (+3) 16 (+3)8 (-1)
Skills Medicine +6, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 300 gp.


Social Check DCs


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his right hand. His white hair is cut jaggedly and amateurishly. His eyes are blue and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. A gifted student he started as a Banker, but he got bored and became a Detective. He has drifted from career to career and currently works as a Detective.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly, Addict. Bonds: In love, Job, Adventurer. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Guy Anderton, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Nature +5, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp.


Social Check DCs

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