Gilbert Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and white robe with the hood down. His hair is short and auburn. His amber eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the north. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: Racist. Bonds: Guardian, Immigrant, Family. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Langdon, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Gardener. He keeps his long brown hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He wants to get laid; and he's attracted to the pc
Flaws: Ugly, Disease, Insane. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Carnelian (20 gp). Rock crystal (20 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Home, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Elven, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: Just what you see.
Trey Nibley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a monstrous two handed axe. He wears his white hair down. His ears are large.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast forest. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants a kiss; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Rich, Has a crush, Nature, Military. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 32 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1 Minor magic item.
Don Sutton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up. His violet eyes peer out from beneath his small green hat.
Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Slave, Nature, Religious. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (16 gp). Obsidian (16 gp). Emerald (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
