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NPC Generator

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Advanced [show]


Hugh Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large chestnut tufts of hair around his ears. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Hugh Dudley, Male Human Expert 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 18 (+4)8 (-1)
Skills Arcana +3, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Randal Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with writing.

History: A powerful slaver made him what he is. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Blakeley, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)18 (+4) 15 (+2)10 (+0)
Skills Nature +6, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. He has a small bristly mustache and wavy brown hair. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Disease, Racist. Bonds: Attractive, Nature, Family. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Everard Myerscough, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Odo Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is smooth and relatively long. His eyes are green and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane, Antagonistic. Bonds: Poor, Mentor. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Odo Soames, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Nibley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a simple white robe with yellow stripes complete with hood, and his gloved hand is found clutching a kukri. His auburn hair is long and unkept. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up kukri and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Gilbert Nibley, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Azurite (8 gp). Silver pearl (50 gp). 1 Silk rope. 1 Masterwork manacles.


Social Check DCs

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