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Advanced [show]


Trey Lester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His red hair is slicked back into a classic pompadour. His blue eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his mother. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Selfish. Bonds: Immigrant, Adventurer, Rich. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Trey Lester, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)16 (+3) 11 (+0)12 (+1)
Skills Nature +6, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Red spinel (50 gp). Tourmaline (50 gp). Azurite (11 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and dresses in collared shirts and wears a proper scarf over his head. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal singing training, and achieved minor success. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Graeme, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 300 gp.


Social Check DCs


Kyle Adley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His long red hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his father.

History: Kyle was raised in a hard working conservative environment. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Adley, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20 pp. Blue quartz (16 gp). Peridot (30 gp).


Social Check DCs


Clerebold Sharps, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His golden hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Herbalist, his father struggled to pay the bills. Cursed with lycanthropy at a very young age, Clerebold has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Flaws: Disease, Hedonist. Bonds: Enemies, Poor, Family. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Sharps, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)17 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Onyx (40 gp). Moonstone (40 gp). Eye agate (9 gp). Aquamarine (700 gp).


Social Check DCs


Gomory Stanton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His blonde hair is lengthy and is close to two feet long. His eyes are brown and catlike.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gomory was born with his father's beautiful face. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Stanton, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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