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Advanced [show]


Henry Carlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His right hand appears badly burned and disfigured. He sports a flattop hair cut. This brown eyed westerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Henry was raised in a hard working conservative environment. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Tailor soon after.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Racist. Bonds: Family, Job. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Henry Carlton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Guy Blankley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and is renowned for his bright green suits and hats. His left leg appears badly burned and disfigured. His head has been shaved. His eyes are blue and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Religious. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Guy Blankley, Male Human Rogue 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and white robe with the hood down. He is physically well-built. He has red hair. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he is greedy

Flaws: Shy. Bonds: Rich, Military, Adventurer. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Richard Snowdon, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)12 (+1) 7 (-2)17 (+3)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: Citrine (40 gp).


Social Check DCs


Lance Shipley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is typically in his Spy uniform. His chestnut hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of brigands once and for all.

History: Lance hails from a village terrorized by brigands. His childhood dream was to be a Shepherd, but he was a colossal failure. He has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business.

Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Shipley, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20 pp. Red garnet (100 gp). Jet (100 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolf Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Mentor, Job. Occupation: Healer

Voice: French accent

Attributes [hide]

Rolf Cooper, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs

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