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Advanced [show]


Nicholas Ramsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple grey robe with white stripes complete with hood, he is not a threatening figure. He has done his best to style his blonde hair to look like a famous performer. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Nicholas Ramsey, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Golden yellow topaz (200 gp). Star rose quartz (40 gp).


Social Check DCs


Balimaar Tattersall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with black lining and desert motifs and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Balimaar was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Tattersall, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 4000 sp.


Social Check DCs


Diggory Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a yellow suit. His red hair is cut short. His hazel eyes lackadaisically let the world flow into them.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Middleton, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has red hair. He has gray eyes.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Mentor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Simon Jacobs, Male Human Aristocrat 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Jet (140 gp). Malachite (16 gp). Hematite (16 gp).


Social Check DCs


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Apothecary. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a long chestnut beard with little hanging trinkets. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his mother out around the business and became quite the natural. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Religious. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Gerard Acton, Male Human Rogue 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)7 (-2) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Amethyst (130 gp). Carnelian (80 gp).


Social Check DCs

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