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NPC Generator

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Advanced [show]


Bernard Melancon, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are green and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bernard took refuge in the large cave and found the beat up greatsword and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to prove his worth to the world

Flaws: Ugly, Insomniac, Impulsive, Disease. Bonds: Nature. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Bernard Melancon, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 9 (-1)15 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 70 pp. White opal (1100 gp). Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak. He has a penchant for wearing a ring with an oversized emerald on his left hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his singing dream.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Attractive, Religious. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Theobald Gracey, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is cut short. His hazel unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Baker mother left him crippled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Arnold Gladstone, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Wheatley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are a pleasant gray.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Gifted. Bonds: Enemies, Religious, Immigrant, Rich. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Wheatley, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Backpack. 1 Simple lock.


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a grey coat over a white low-cut shirt, and a feathered hat upon his head, and his gloved hand is found clutching a sai. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Flaws: Insane, Antagonistic. Bonds: Mentor, Religious, Slave. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Charles Van Es, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp.


Social Check DCs

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