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Advanced [show]


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. Recently the stress of being a Detective has made it difficult for him to sleep.

Motivation: Money/treasure.

Flaws: Ugly, Insomniac. Bonds: Job, Rich, Military. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Heward Palomarez, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Acton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a yellow suit, black shirt, and violet tie. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Percival's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Percival Acton, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Jacobs, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Rich, Religious, Enemies. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Jacobs, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 5 (-3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Bertram Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is red and very short. His eyes are gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Tanner mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and human compassion

Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic, Disease. Bonds: Immigrant. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Bertram Wheatley, Male Human Bard 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long white hair kept up in a rat tail. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west his family was never financially stable. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Bertram Rodney, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 15 (+2)7 (-2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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