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Advanced [show]


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. He has a hunchback. His silver hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Nature, Adventurer. Occupation: Weaver

Voice: German accent

Attributes [hide]

Bertram Cornish, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs


Gerard Shelley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his white hair. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Gerard studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Professionalism, Gifted. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Gerard Shelley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1500 sp.


Social Check DCs


Kyle Peyton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Kyle Peyton, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Carnelian (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Frederick was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Family. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Frederick Staurheim, Male Human Commoner 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)11 (+0) 13 (+1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 50 pp. Azurite (13 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his brown robe and has his greatsword always slung over his shoulder. His hair is golden and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Robert Livingstone, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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