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NPC Generator

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Advanced [show]


Simon Altham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his green robe and has his bastard sword always slung over his shoulder, and is pretty ugly. His red hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his writing dream.

Motivation: He would like to get married and retire.

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Simon Altham, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 42000 sp. 1 Masterwork Artisan’s tools. 1 Bullseye lantern. 1 Average lock. 1 Climber’s kit.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin white vertical stripes and black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Ralf was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He's attracted to the PC; and he is terrified, and will act out of fear

Ideals: Extrovert, Persistence. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Ralf Marley, Male Human Druid 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 14 (+2)11 (+0)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: Jet (120 gp). Blue sapphire (900 gp). Rock crystal (50 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Don Ridley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears tan leather gloves, a tan jacket, and tight pants. His hair is chestnut and curly. He has gleaming, smiling blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Jeweler, Don learned a great deal about his father's area of expertise. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Addict. Bonds: Job, Family, Religious. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Don Ridley, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills History +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: Star rose quartz (20 gp). Red-brown spinel (120 gp). Violet garnet (400 gp).


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he likes to wear green tank tops with tan pants. He has no hair. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Gerald Deighton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Geoffrey Stapleton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Mortician. He has wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Architect mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Geoffrey Stapleton, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. A miniature golden chest with tiny emeralds lining the top (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Melee.


Social Check DCs

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