Don Enfield, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Barkeep. His white hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling violet eyes.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: Don was born with his father's beautiful face. He worked as a nervous Barkeep and found it very stressful. He inherited the family business which he has now maintained for 12 years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Job, Attractive. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 400 gp. Iolite (70 gp). Deep green spinel (100 gp). Moonstone (70 gp).
Gunter Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Optimist. Bonds: Attractive, Religious, Mentor. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: Just what you see.
Clerebold Sutherland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue top hat and blue clothes. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. He has worked as a Bricklayer like his father before him.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Fearful. Bonds: Military, Immigrant, Job. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Godfrey Rutland, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a white suit. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: He was always a brilliant, if unscrupulous mind. His arcane abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Disease, Insane. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Drogo Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the north.
Ideals: Extrovert, Entrepeneur. Flaws: Insane, Disease. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!


