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NPC Generator

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Advanced [show]


Dean Copeland, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Body Guard. He is muscular with a powerful set of arms. His silver hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He became a Body Guard soon after.

Motivation: He seems to be bored by most things; and he is terrified, and will act out of fear

Flaws: Mundane, Fearful. Bonds: Job, Attractive, Nature. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Copeland, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2900 sp.


Social Check DCs


John Atherton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear violet tank tops with pastel pants. His long silver hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Guardian, Mentor, Adventurer. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

John Atherton, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp.


Social Check DCs


Frederick Cotton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tight fitting yellow shirt and pants. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Frederick's homeland. Frederick decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Frederick Cotton, Male Human Wizard 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)6 (-2) 9 (-1)9 (-1)
Skills Medicine +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp.


Social Check DCs


Simon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Flaws: Insane, Shy, Antagonistic, Disease. Bonds: Mentor. Occupation: Healer

Voice: German accent

Attributes [hide]

Simon Ainsworth, Male Human Warlock 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 7 (-2)9 (-1)
Skills Acrobatics +5, History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 90 pp.


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Persistence, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Gerard Fidget, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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