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Advanced [show]


Hubert Compton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He very much looks the part of a Dilettante. He has a hunchback. His brown hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Dilettante job and began his own company from there.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Flaws: Ugly, Shy, Mundane. Bonds: Job, Military. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Hubert Compton, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Justin Cornish, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports pastel clothing, slightly heavier than average wear. He has a long brown beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.

History: He got into the Dyer business at a young age. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Bonds: Poor, Attractive, Military, Job, Immigrant. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Justin Cornish, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. 1 Masterwork Artisan’s tools. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky white painted plate armor. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: He is a Doppelganger in disguise. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Adventurer. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Marlee, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80 pp. Deep green spinel (80 gp). Lapis lazuli (6 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Washington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large brown mantle and cape that has been intricately interwoven into his green robe. He is tall, broad shouldered and powerfully built. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Herbalist, who enjoyed hunting, Hubert was taken on many hunting expeditions. When Hubert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Job, Nature, Military. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Hubert Washington, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Roger Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. He carries a battered ceremonial dagger and tarnished monstrous two handed axe as well. His black hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. Days after completing his studies, news broke out that his hometown was attacked by giants. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Badger, Male Human Expert 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Finely wrought small gold bracelet (30 gp).


Social Check DCs

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