Diggory Fulton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Baker and occasionally as a mercenary.
Motivation: To be a Guard again; and a deep hatred of dire rats
Flaws: Racist. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Anthony Merton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Retire the richest man in the south; and to reunite with his old friends
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
Possessions: 1000 gp. Red spinel (80 gp). Blue star sapphire (700 gp). Zircon (40 gp).
Aldous Westcott, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his tan robe and has his falchion always slung over his shoulder. His golden hair is styled in orderly dreadlocks. He has a dull look in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Adventurer.
Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality
Ideals: Opinionated, Gifted. Bonds: Adventurer, Job, Family. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp.
Guy Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean tan cloak covering his clean studded leather, and sports empty pouches on his belt. His red hair is still thick. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Guy was raised in a hard working conservative environment. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently the stress of being a Animal Trainer has made it difficult for him to sleep.
Motivation: To settle down with his crush; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Blue quartz (15 gp). Red-brown spinel (80 gp). Zircon (50 gp). Jet (80 gp).
Reynard Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a brown feathered hat and brown clothes. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. His face is scarred and worn.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Reynard was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Bather like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Extrovert, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
