Jocelyn Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Laborer, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Depressed, Fearful. Bonds: Immigrant, Nature, Family. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Banded agate (12 gp). Black opal (400 gp). Golden yellow topaz (900 gp). Carnelian (60 gp). Freshwater pearl (12 gp). Sardonyx (60 gp).
Miles Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His white hair is smooth and relatively long. His gray eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Lazy, Insane. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 56 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
Possessions: 400 gp.
Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His long white hair reaches down to his waist. He wears a mask on his face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of brigands once and for all.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Stableman job and began his own company from there.
Motivation: Expand his business; and meet up once more with his childhood friend
Bonds: Attractive, Enemies, Poor, Job, Adventurer. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Golden pearl (110 gp). Red-brown spinel (110 gp). Red-brown spinel (110 gp).
Ernest Gyula, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of his god on his torso. He is muscular with a powerful set of arms. His silver hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 6 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and further expansion of business
Ideals: Extrovert. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Gerard Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black leather gloves, a black jacket, and tight pants. His brown hair is lengthy. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and someone believes him a fraud
Ideals: Joker, Justice. Bonds: Poor, Adventurer, Enemies. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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