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NPC Generator

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Advanced [show]


Everard Browning, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business.

Ideals: Professionalism. Bonds: Immigrant, Religious, Adventurer, Job. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Everard Browning, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Moreno, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has golden hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: John was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Artistic. Flaws: Addict, Secretive. Bonds: Family, Religious. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

John Moreno, Male Human Wizard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large grey jacket. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent mother

Ideals: Gifted. Bonds: Attractive, Enemies, Mentor, Family, Slave. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Middleton, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hunter Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered blue stockings. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is golden and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Hunter was born on a far eastern island where he grew up under the tutelage of his father, an expert Fletcher. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Sabotage a competitor; and he's attracted to the pc

Flaws: Fearful. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Hunter Oakes, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 2 Antitoxin. 1 Thunderstones.


Social Check DCs


Robert Benson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is dressed in earthy colors with a blue and brown handkerchief worn on his right side. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Logical. Bonds: Family, Poor. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Robert Benson, Male Human Monk 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)6 (-2) 7 (-2)15 (+2)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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