Raymond Addington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. His red hair is singed and shortened. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His father raised him in a mountain cabin. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Armorer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1600 gp. Red-brown spinel (140 gp). Star rose quartz (70 gp). Moss agate (10 gp).
William Peyton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Nature. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Chad Graham, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and has the majority of his body covered in plate. His chestnut hair is unkempt and raggedy. His eyes are green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp.
Clerebold Winchester, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is slicked back into a classic pompadour. His eyes are gray and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to human people
Ideals: Fighting, Athletic. Flaws: Ugly, Racist, Addict. Bonds: Religious. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. Black star sapphire (600 gp). Alexandrite (1100 gp).
Gunter Tindall, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in a clean brown cloak covering his clean studded leather, he is not a threatening figure. He wears a Stetson hat to hide his balding. He has gleaming, smiling gray eyes.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: He was born in the east. Gunter was born on a far eastern island where he grew up under the tutelage of his father, an expert Brewer. He has since lost track of the people in his past.
Motivation: He is content; and to unite with his brother
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Immigrant, Family. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: Lapis lazuli (16 gp). Deep blue spinel (400 gp). Bloodstone (70 gp). Aquamarine (400 gp).
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