Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, tan shirt, and black tie. His deerstalker hat is riddled with cuts and holes. His eyes are green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp.
Trym Ogden, Male Human [Permalink]
Personal [hide]
Description: This man has a large blue mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large golden tufts of hair around his ears. His eyes are green and beady.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Doctor like his father before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2000 sp.
Odo Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Fighting, Logical. Flaws: Impulsive, Secretive, Insane. Occupation: Masseuse
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp.
Patrick Tinley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black tunic with blue highlights, and long green pants that bunch up around his shoes. His black hair is lengthy. He has amber eyes and a black hat with a blue feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Sculptor profession.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Fletcher and found it very stressful. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is currently in port desperately looking for someone to get him out
Flaws: Disease. Bonds: Job, Mentor, Guardian, Slave. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Zircon (80 gp). Golden yellow topaz (700 gp).
Alex Holton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. He wears his white hair down. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting, Persistence, Artistic. Bonds: Adventurer. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold and topaz bottle stopper cork (1100 gp).
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