Miles Palomarez, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in grey turtlenecks beneath a white coat with red slacks. His chestnut hair, when down, is lengthy. His fierce violet eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of dire rats once and for all.
History: The child of eastern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp. Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (200 gp).
Gerard Breeden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown hair is cut short with large spiked bangs in the front. His eyes are green and he is always smoking a pipe.
Personality: Eccentric and domineering, Gerard will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has money and likes to spend it.
Ideals: Extrovert, Joker. Bonds: Rich, Religious, Enemies. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Rock crystal (40 gp).
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a blue cloak and cross-gartered green stockings. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Flaws: Insomniac, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Terran, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 500 gp.
Rolf Ansley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair is short and brown. His fierce blue eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.
History: He got into the Barkeep business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and wants to open a new tavern
Flaws: Antagonistic, Shy. Bonds: Job, Mentor. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1000 sp. 1 Half-Plate. 1 Breastplate.
Richard Kenley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large violet jacket. He wears a colorful flower in his auburn hair. This green eyed northerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Richard hails from a village terrorized by dire rats. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He now owns his own business.
Motivation: Many dire rats want him driven away; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job, Enemies, Slave. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 30 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Orc
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 140 pp. White pearl (60 gp). Deep green spinel (60 gp). Hematite (10 gp). Azurite (10 gp). Rock crystal (40 gp). Black opal (1100 gp). Onyx (40 gp).
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