Bernard Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, white shirt, and grey tie. He is physically well-built. He has a white handlebar mustache and slicked back white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He has never given up on his writing dream.
Motivation: Retire the richest man in the south; and a strong sense of loyalty to human people
Ideals: Entrepeneur, Artistic. Flaws: Racist. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Gladstone, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Henry took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Hunter.
Motivation: To settle down with his crush; and he is wracked by social anxiety
Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Trym Barton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is well dressed, constantly wearing a grey suit, brown shirt, and black tie. His right leg appears badly burned and disfigured. He wears his blonde hair down. His blue eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the west, certain he would find work there.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Gifted. Bonds: Religious, Family, Immigrant. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Frederick Tattersall, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Barrister uniform. His long brown hair reaches down to his waist. He has gleaming, smiling gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up hammer and armor he uses now. He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Opinionated. Bonds: Job, Attractive, Immigrant, Nature. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +7
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a blue coat with green slacks. His silver hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Tailor profession.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and to protect his home
Ideals: Athletic. Bonds: Attractive, Job, Poor, Guardian. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Deep green spinel (40 gp). Jasper (80 gp). Black pearl (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!