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NPC Generator

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Advanced [show]


John Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple black line shooting up and back down. His white hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Flaws: Insomniac, Fearful. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

John Branson, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Sard (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Stanley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a island tribe. Diggory was born on a far western island where he grew up under the tutelage of his father, an expert Fortune-teller. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Nature, Immigrant. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Diggory Stanley, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 14000 sp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Percival Shelby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large grey jacket. He is tall, broad shouldered and powerfully built. His long blonde hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Barkeep soon after.

Motivation: To prove his worth to the world; and wants to raise his children well

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Family, Job. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Percival Shelby, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 24000 cp.


Social Check DCs


Adam Coombs, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, black cloak. His clothes are grease stained in places. He keeps his auburn hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He has a crush on the local Scribe; and wants to have a good time and be beloved

Flaws: Addict, Shy, Hedonist, Disease. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Adam Coombs, Male Human Expert 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 70 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: Black star sapphire (1100 gp). Sardonyx (30 gp). Brown-green garnet (70 gp). Zircon (30 gp).


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with feathered hat. He sports a flattop hair cut. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Gerard was born on a far western forest where he grew up under the tutelage of his mother, an expert Carpenter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Gerard Home, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 700 gp. Sard (40 gp). Golden pearl (60 gp). Freshwater pearl (13 gp).


Social Check DCs

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