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Advanced [show]


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Ernest Deighton, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 8 (-1)14 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black painted combat armor at almost all times. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Bertram Marston, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Black star sapphire (900 gp).


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, grey cloak. His white hair is cut short. His brown eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Engraver business at a young age. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Philantrophist, Fighting. Flaws: Selfish. Bonds: Slave, Job. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Hugh Merton, Male Human Cleric 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Deception +4, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Gold and topaz bottle stopper cork (300 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Gerard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. With bright chestnut hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gifted student he started as a Barber, but he got bored and became a Farmer. He now owns his own business.

Motivation: Marry his sister to traveling adventurers; and to be a barber again

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Gerard Ainsley, Male Human Paladin 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Orc, Halfling
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Conrad Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. He has a long white beard with little hanging trinkets. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Conrad was born in the south. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Spy. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Family. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Conrad Wakefield, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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