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Advanced [show]


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair is lengthy and is close to two feet long. His eyes are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Bonds: Attractive, Adventurer, Has a crush. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Gerard Bradly, Male Human Commoner 10
Medium (5'9") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 18 (+4)11 (+0)
Skills History +5, Performance +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 20000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A delicate brass dragon egg (60 gp). A delicate brass dragon egg (60 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1000 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Everard Stratford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His left hand appears badly burned and disfigured. He sports a long black beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Animal Trainer, his father struggled to pay the bills. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle; and to prove his worth to the world

Flaws: Ugly, Impulsive, Depressed. Bonds: Poor. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Stratford, Male Human Bard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Golden yellow topaz (900 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Deighton, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear flannel. His clothes are grease stained in places. He has moderate length chestnut hair. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Deighton, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 12 (+1)9 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears a tan cloak and cross-gartered black stockings. His brown hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Professionalism. Bonds: Adventurer, Mentor, Religious. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Fidget, Male Human Bard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Addington, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has a very tight haircut. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Addington, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)17 (+3) 15 (+2)8 (-1)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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