Manfred Burton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, grey, dusty cloak. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item.
Trym Northcott, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.
History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Joker, Logical. Bonds: Attractive, Rich, Immigrant. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp. Citrine (50 gp). Obsidian (5 gp). Alexandrite (1500 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely green suit with pastel socks and a vest with buckled shoes. His tied-back hair is white. His fierce blue eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of northern immigrants he idolized his father. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Optimist, Impeccable. Flaws: Secretive. Bonds: Adventurer, Immigrant. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Auran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp.
Anthony Harrington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a yellow coat over a pastel low-cut shirt, and a deerstalker hat upon his head, he is not a threatening figure. His hair is long and black with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Anthony studied abroad. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist, Gifted. Flaws: Secretive, Fearful. Bonds: Attractive. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1000 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Chad Lancaster, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.
Motivation: Marry his sister to traveling adventurers; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Family, Mentor, Immigrant. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
