Balimaar Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. He wears his red hair down. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Attractive, Rich. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Berkeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Knight mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease, Addict. Bonds: Rich. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp.
Hubert Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He wears a top hat to cover his moderate length white hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the north. He has a small toy that he constantly fidgets with.
History: Hubert lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.
Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his sister
Ideals: Fighting, Pacifist. Flaws: Addict, Fearful. Bonds: Family, Adventurer. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Blue sapphire (800 gp).
Gomory Ryland, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears a simple brown robe with black stripes complete with hood. His hair is black and very short. His eyes are likewise green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Butcher.
Motivation: He's in love; and he desires power and/or immortality
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Reynard Stansfield, Male Human [Permalink]
Personal [hide]
Description: A 5'0" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a red handlebar mustache and slicked back red hair. His brown eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He plays an instrument quite well.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. His childhood dream was to be a Jeweler, but he was a colossal failure. He has worked as a Weaver like his father before him.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 200 gp. Peridot (40 gp). Alexandrite (800 gp). Peridot (40 gp). Deep green spinel (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
